lauantai 13. huhtikuuta 2013

About the design process

I have written rather long explanations of the design process of Trickle. Unfortunately these are in Finnish, and it is a well known fact that machine translators just can't cope with our modest language. Anyway, if you can read Finnish or are willing to try the translation machinces, here are the links:

http://pelisuunnittelija.blogspot.fi/2013/01/pelisuunnittelun-tapaustutkimus.html
http://pelisuunnittelija.blogspot.fi/2013/04/kuinka-nimeamattomasta-lasihelmipelista.html

Larger changes to rules

When you get bored to the basic game, try also these, a bit more laborous variants:

Beads have scores

Give each bead a score value. Write numbers on small stickers and glue them on beads. I suggest the values vary between 1-5 and the distribution is something like 9* 1 points, 6*2 points 3*3 points and one 5 point bead.

First, try setting them up in some order, where 5 point stone is in the center and others are in some symmetrical positions.

Next, try setting them up in random order around the center.

Play the game, try to analyze the good and bad sides of each combination, and compare the changed versions to the original one.

Goals have scores

Try giving the edge hexes score values. For example 3 points for the 2 in the middle and 1 point for the ones closer to corners. Or another way round, since it is more beneficial to put the beads in the middle.